NVIDIA QUADRO RTX 5000 Graphics Card - Best Deals Online!

By: NVIDIA

Model: VCQRTX5000-PB

Sku: 9DJLNB4BWN

Availability: Out of stock New

Availability: Out of stock

  • CUDA Cores: 3072
  • RT Cores: 48
  • Tensor Cores: 384
  • RTX-OPS: 62T
  • Rays Cast: 8 Giga Rays/Sec
  • Peak Single Precision FP32 Performance: 11.2 TFLOPS
  • Peak Half Precision FP16 Performance: 22.3 TFLOPS
  • Peak INT8 Performance: 178.4 TOPS
  • Deep Learning TFLOPS: 89.2 Tensor TFLOPS
  • GPU Memory: 16 GB GDDR6 with ECC
  • Memory Bandwidth: 448 GB/Sec
  • System Interface: PCI Express 3.0 x16
  • Display Connectors: DP 1.4 (4) + DVI-D DL (1) + VirtualLink (1)
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Revolutionary Realtime Ray Tracing Acceleration

Incorporating new hardware-based ray tracing engines, Turing is the industry’s first graphics processor enabling real-time ray tracing. A single NVIDIA Quadro RTX 5000 board can render complex professional models with physically accurate shadows, reflections, and refractions to empower users with instant insight. Working in concert with applications leveraging APIs such as NVIDIA OptiX, Microsoft DXR and Vulkan ray tracing, systems based on NVIDIA Quadro RTX 5000 will power truly interactive design workflows to provide immediate feedback for unprecedented levels of productivity.

RT Cores

New dedicated hardware-based ray-tracing technology allows the GPU for the first time to real-time render film quality, photorealistic objects and environments with physically accurate shadows, reflections, and refractions. The real-time ray-tracing engine works with NVIDIA OptiX, Microsoft DXR, and Vulkan APIs to deliver a level of realism far beyond what is possible using traditional rendering techniques. RT cores accelerate the Bounding Volume Hierarchy (BVH) traversal and ray casting functions using low number of rays casted through a pixel.

Enhanced Tensor Cores

New mixed-precision cores purpose-built for deep learning matrix arithmetic, delivering 8x TFLOPS for training, compared to previous generation. NVIDIA Quadro RTX 5000 utilizes 384 Tensor Cores; each Tensor Core performs 64 floating point fused multiply-add (FMA) operations per clock, and each SM performs a total of 1024 individual floating point operations per clock. In addition to supporting FP16/FP32 matrix operations, new Tensor Cores added INT8 (2048 integer operations per clock) and experimental INT4 and INT1 (binary) precision modes for matrix operations.

Mesh Shading

Provides a compute-based geometry pipeline to speed processing and culling for geometrically complex models and scenes to improve performance by up to 2x.

Motion Adaptive Shading

Offers more granular control over how GPU horsepower is distributed (i.e. more cycles applied on the detailed areas of a scene and fewer on the less detailed areas) to increase performance and at the same image quality, or produce similar image quality with a 50% reduction in the time required to generate shaded pixels.

Variable Rate Shading (VRS)

More control over pixel shading rate; efficient for effects like motion, blur, foveated shading. This capability enables shading and geometry samples to process at different rates for more efficient execution.

Texture Space Shading

Decouples shading from screen space, improving shading efficiency and reuse.

Multi-View Rendering (MVR)

Extension of Single Pass Stereo rendering multiple views in a single pass with unique view origin positions or view directions.

High Speed GDDR6 Memory

Built with Turing’s vastly optimized 16GB GDDR6 memory subsystem for the industry’s fastest graphics memory (448 GB/s peak bandwidth), NVIDIA Quadro RTX 5000 is the ideal platform for latency-sensitive applications handling large datasets. NVIDIA Quadro RTX 5000 delivers greater than 50% more memory bandwidth compared to previous generation.

Error Correcting Code (ECC) on Graphics Memory

Meets strict data integrity requirements for mission critical applications with uncompromised computing accuracy and reliability for workstations.

H.264 and HEVC Encode/Decode Engines

Deliver faster than real-time performance for transcoding, video editing, and other encoding applications with two dedicated H.264 and HEVC encode engines and a dedicated decode engine that are independent of 3D/compute pipeline.

32K Texture and Render Processing

Texture from and render to 32K x 32K surfaces to support applications that demand the highest resolution and quality image processing.

DisplayPort 1.4

Support up to four 8K (7680 x 4320) monitors at 60 Hz, four 5K (5120 x 2880) displays at 60 Hz, or four 4K (3840 x 2160 or 4096 x 2160) displays at up to 120 Hz. NVIDIA Quadro RTX 5000 supports HDR over DisplayPort 1.4 (SMPTE 2084/2086. BT. 2020) with 4K at 60 Hz 10b/12b HEVC decode, 4K at 60 Hz 10b HEVC Encode.

NVIDIA Quadro View

NVIDIA Quadro View desktop management software helps you organize single- or multi-monitor workspaces with ease. Divide your workspace into regions to snap applications into place. Save profiles with pre-set configurations for your workflows. And set up hotkeys to quickly access common functions. Quadro View delivers the tools you need to take charge of your desktop.

VirtualLink

VirtualLink is an industry standard alternate mode of USB Type-C that delivers 4 display lanes of HBR3 DisplayPort, USB 3.1 Gen2 SuperSpeed data, and up to 27 W of power to next generation VR HMDs (Head Mounted Displays).

NVIDIA Quadro Sync II

Synchronize the display and image output of up to 32 displays from 8 GPUs (connected through two NVIDIA Quadro Sync II boards) in a single system, reducing the number of systems needed to create an advanced video visualization environment.

In the Box

  • NVIDIA QUADRO RTX 5000 Graphics Card
  • DisplayPort to DVI Adapter
  • 8-Pin to Dual 6-Pin Adapter